There is always the free virtual machine environment from Oracle where I can possibly install the Linux versions of Swift 5+ or when Apple denies access to the App Store or other essential services I can just clean out a decade or more of work and install Linux. 10.11 Support: 10.11 users must install Xcode version 7.0 or later (via a free download from the AppStore, or must at least install the Command Line Tools for Xcode 7.0 for El Capitan (installable via xcode-select -install, or downloadable from Apple). Installation of Xcode itself seems to be fine, but the iOS 12.4 simulators are missing: /opt/chef/embedded/bi. If you need X11 you should install Xquartz-2.7.7 or later from. The only real significant difference seems to be in Hypervisor support in the earlier Xeon class processors and I very much doubt that, like running Mojave on Early 2009 Mac Pros, there is not a trivial set of patches that Apple could supply to not force obsolescence of 8 core, dual processor systems costing in the thousands in 2009.Īnyone looked at the pricing of the current Mac Pro? “The machine for the 1% of us.” I simply cannot afford to replace my machine on Social Security Disability pay. We're trying to install Xcode 10.3 via Chef, using Microsoft's macOS cookbook, which uses xcode-install to perform this task. I have built ports of several sophisticated applications such as swi-prolog and anaconda so I can’t imagine why Apple would deny the latest versions of Swift from people running “ancient” OSs like High Sierra due to hardware limitations. ) You cannot go from Xcode 7 directly to 10.2.1 or 10.3 doesnt matter if you have existing code or not, you must install Xcode 10.1 first, let it load all. This probably leaves me without any graphical approach to constructing applications with macOS GUIs but at least I might be able to use a command line application or manually construct the user interface all in code. 1 Download iOS-device-support-files (GitHub) and copy to /Applications/Xcode. The only way that I see that might work is to take and try and modify the Linux build methods. For the rest, the folks that believe that the “open source” Swift can be installed and used on macOS, please be so kind as to demonstrate how. Install Xcode using the OS X App Store application or download it from the OS X Developer site which requires a minimum of a free membership. Thank you for taking the time to think this through, Jon.
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